Unicorn Johnson

I'm a druid and also a really big ocelot.


Strength: 13 (+1)

Dexterity: 12 (+1)

Constitution: 8 (-1)

Intelligence: 11 (+2)

Wisdom: 15 (+2)

Charisma: 14 (+2)

Scimitar: +4/1d6+1

Wooden Shield: +6

Sling: +4/1d4+1

Hard Leather: AC: 11/18. 30 hp. Armor Penalty 2.

Combat Spells:

Animate Brush: Per day. You animate 1d4 + Wis. shrubs which can attack for you.

Fog: Per day (Per encounter if the weather is humid). You create an enveloping swath of fog which can confuse archers or cover a retreat.

Gust of Wind: Per encounter. A gust of wind tears across the battlefield in the direction you designate, disrupting archers and flying creatures and possibly kicking up a cloud of dust.

Tangle: Per day. You cause explosive plant growth on a ten foot square of ground. Everyone in the square must make a reflex save or be held in place until they break free with a strength check or an Escape Artist check.

Adventuring Spells:

Shapeshift: At will. She turns into an ocelot.

Speak with Animals: With a bit of time and effort you can train an animal to communicate with you. Works best with more intelligent animals.

Adventuring Skills:

Animal Empathy: +9

Awareness: +11

Dress Wounds: +9

Wilderness Survival: +9


Unicorn Johnson

The Bounty Hunters unicorn_power_number_1