Al Murphy

Al is average height and weight and has no distinguishing characteristics.

  • Strength: 15 + 2 = 17 (+3 mod)
    • Dexterity: 12 (+1 mod)
    • Constitution: 14 (+2 mod)
    • Intelligence: 9 (-1 mod)
    • Wisdom: 12 (+1 mod)
    • Charisma: 11 (0 mod)

Long Sword: +8/1d8+4

Dagger: +8/1d4+4 (may be thrown)

Mace: +8/1d8+4 (may not be used to parry)

Defense: 11(22 with banded mail. Armor Penalty 5)

Movement: 25

Long Spear: +8/2d6+6

Fortitude save: +6

Reflex save: +3

Will save: +3

Attack Bonus: +4.

Proficient with all simple and martial weapons, shields, and armor.

Weapon Focus

  • Dagger. Tiny. 1d4. May be thrown.
  • Mace. Medium. 1d8. Cannot parry. Causes double damage against armor.
  • Long Sword. Medium. 1d8.
  • Long Spear. Extra large. Two handed weapon. 2d6. Can only parry against charge attacks. A successful parry against a charge attack may damage the original attacker if it is high enough to hit armor or flesh.

Combat Skills.
  • Weapon Mastery: +1 damage with all weapons you have Weapon Focus on. Prerequisites: +4 attack bonus. (May be taken again with a +8 attack bonus.)
  • Dual Wield: You may use a weapon in each hand. At least one of the weapons must be size small or lower. All rolls with each weapon come with a -2 penalty.
  • Improved Parry: If you try to block something, but fail, then it hits your armor. * Quick Draw: You can draw a weapon as a free action instead of as a move-equivalent action.

Adventuring Skills.

  • Awareness: +8. You are skilled at spotting and hearing things that are difficult to discern, like sneaky enemies. You would make a good watchman.
  • Search: +6. You are skilled at finding hidden doors, traps, and concealed weapons or items.
  • Use Rope: +8. You know how to tie complicated knots.

Basic Skills.

Profession: Retail


Al is 30 and still lives in the same city he went to high school in. He studied “communications” in college, and always meant to go back to school for a “real” degree, but never seems to get around to it. He worked at a franchised retail store, frequented by people more successful and generally happier than him. He spends his nights writing diatribes about the government, the media, religion, and anything else that he believes has conspired to keep him lonely and unhappy. While intently reading the Classifieds for the third time on an an especially bad Thursday, Justin saw an ad to learn how to become a bounty hunter. After spending half his savings on the mail-in course, he realized it was a fraud, but decided he might as well try his luck at it anyways.

Al is generally clumsy. He prefers to sit at home and read to holding a sword, but a job’s a job, and he has to finance his expensive porn habit somehow.

Al Murphy

The Bounty Hunters churchmanistan